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Author
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Topic: Activating cameras in other rooms
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Lorien Junior Member Posts: 12 From:Goole, E. Yorkshire, England Registered: Jan 2001
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posted 02-02-2001 10:06 AM
Can anyone help? What I want to do is when you throw a switch in one room the game cuts to the camera view in another room to show the appropriate door opening.IP: Logged |
Raider Nut Member Posts: 82 From:Norwich Registered: Dec 2000
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posted 02-02-2001 10:19 AM
What you need to do is set the trigger for the camera to the same floor square that you set the trigger for the door/switch to. Make sure the trigger for the switch is set to trigger type (switch), that way when you throw the switch the camera will show the door opening.You will find that to get the view back to Lara you will either need to step of the trigger square or draw your weapons, depending on what type of camera you have used. ------------------ For more helpful advise you can always visit our site...... www.tombraider-customlevels.fsnet.co.uk Carry on Creating. IP: Logged |
Trocinth Member Posts: 118 From:Bronx, New York, USA Registered: Dec 2000
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posted 02-02-2001 04:35 PM
Another way of doing this is to use a fly-by cam. If you set code bit 0 for the cam, the view will snap to that camera (rather than "flying" to it.) Also be sure to set code bit 14, to tell the camera to activate the heavy trigger (which you'll have to set below the camera to open the door), and set code bit 6 to tell the camera to return to Lara. Be sure to enter a number in the timer box as well (about 120 usually works well), and set code bit 8 so the camera holds for the duration set in the timer box before returning to Lara. The advantage to this method is that the camera automatically returns to Lara without requiring Lara to step off the trigger square or draw her weapons.IP: Logged |